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ANNE
BLOEM

Past

Student team: Nurdle Soup

Nurdle Soup works towards the prevention of nurdle leakage. Nurdles are a preproduction microplastic. Even though microplastics are a well-known problem, nurdles are not.

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I joined Nurdle Soup due to a lack of knowledge of this preventable plastic spillage. Therefore, inside the student team, I mostly focused on education, and research, and applied different skills accumulated from my study of Industrial design.

During my time at Nurdle Soup, I participated with the team in the TU/e contest. Here we won the impact award 2021. Furthermore, I helped organize information sessions (e.g. lunch lecture and a nurdle hunt) to educate the public. Next to that, I had contact with multiple large corporations that are either involved with preventing plastic spillage or producing plastic(e.g. nurdles). In this experience, I learned a lot from working in a multidisciplinary team and the importance of working with different kinds of stakeholders.

Internship: Instituto di Italiana

This internship was a continuation of the collaboration made in project 3. I started this internship together with 3 other industrial design students in Italy.

In my internship, I gained much independence due to living in a new country, and in the project, I had a lot of space for personal input. It was encouraged.

In my internship I, in collaboration with the other interns, create a game Chef's Hat. The game was developed for being able to train and work with the AI inside the robot. The game had to be playable for the robot while evoking different emotions from the players to enable the AI to recognize emotions. Here I was able to apply methods of data collection, qualitative and quantitative. Furthermore use the RTDP model in the development of the game.

From the development of Chef's Hat, multiple papers were published and our mentor is continuing to work with the game. Sadly, due to the pandemic, the conference where were we supposed to present the first paper, was canceled.

Project 3: Impact of Multiple Cues on Facial Emotion Recognition and Visual Attention of Individuals with ASD compared to Individuals without ASD

This is a research project. In this project, the effects on auditory cues were tested for emotion recognition. This comparison was done by people with ASD and without ASD.

This was done due to the increased development is AI and social healthcare robots. Individuals with ASD process sensory cues differently from individuals without ASD. In this project, it was tested how this impacts their recognition skills of emotions that were depicted on video.

 

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Project 2: NoDe

In collaboration with the Medical Image Analysis Group of Eindhoven, this project looked to make
a successful interface for the annotation of medical images. Using the tool crowdsourcing to annotate images of lungs and therefore, provide training data for a machine learning algorithm. The application that was made is a game called NoDe which translates the actions of the user into data for the algorithm. NoDe provides not only a fun game but is also educational, simplistic, and guiding. Therefore, crowdsourcers with or without prior medical expertise will be able to play this game.

Project 1: PeliPlan

Peliplan is a project about helping autistic children by doing their daily tasks, by splitting up large tasks into small subtasks. It is a physical device which provides a visual overview of a daily task in a playful way.
Children with autism find it difficult to do a large task, which consists of many subtasks. This is especially the case with tasks such as getting ready for school. This makes them very dependent on their parents, asking them every time again and again how to do it! This puts a lot of pressure on the parents..
PeliPlan will help the children with this problem. It provides a clear, timeless overview of the subtasks that belong to a main task. This is done by placing disks at the places where the subtask has to be fulfilled. Besides showing the place, the disks also show which tasks have to be done, by lighting up. The child can then do the task, hit the disk and the lights will disappear. Better than just a list or planboard, PeliPlan is an interactive, playful way of showing the tasks, which makes it fun and attractive to use. And this makes it really stand out from the alternative products.


 

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